![]() Well, there's my complaints on Valtteri Island. The only levels that should pass this limit are castles/final castles, not a simple grassland level based on Mario 2. In my honest opinion, levels should only be not longer than 8 minutes. Seriously, I recorded myself playing this game with MarioMan574, and it took me 16 minutes to beat this level. Vetagable Valley had ONLY THREE, AND it was a long and tedious level. But the second level only had 2 power-ups to find. In the first level, there was an easy access to power-ups, as one of the pipes was basically pumping out Super Leafs. If you're going to name your level, give it a name that fits with the theme AND the gimmick if it has one.ģ. The level "Freezing Fields" had an ice theme, but most the level WAS A GHOST HOUSE. Long story short, the level names didn't match the main gimmick of the stage. (Example: Glorious Grasslands was easier than the Forest of Chad.)Ģ. Specific levels were actually easier than levels that came before it. Before you say, "It's only you/the episode", Return to Dinosaurland and The Mushroom Robbers were the same way. Where most SMBX episode starts fairly easy, this one starts off with difficulty that you would see in World 4 of an official Nintendo game, increasing to about to World 6 difficulty only after 4 levels. ![]() There's a lack of a slowly increasing difficulty spike. While I'll admit that Valtteri Island is an SMBX classic, can I just say for the record, the episode is very difficult and oddball-ish?ġ. The general idea is to add a little bit more than just the episode folder, although in some cases this is not possible. Some even include previously unreleased levels and demos such as The Apocalypse of Foroze, and many more features. There are so many episodes I would love to play again but can't because they are virtually impossible to find, with some creators without their own episodes themselves.Įpisodes are found, and most include an interview with the level designer themselves (which gives a great insight to our community history). In addition to this, shine a light on obscure and underated gems that have shown up over the years only to be overlooked or forgotten about. The overall purpose of the SMBX Classics Collection is to find and preserve rare SMBX episodes and demos that are no longer available, or easily attainable to the public. Exits out at the 6th pipe.While Joey’s forum does offer a lot of episodes, the site has only been running since 2014, and many SMBX episodes released between 20 were never reuploaded. Appears after collecting all coins in World 7-3 or continuing after a Game Over.Įntrance to the secret area is in the 5th pipe. Hidden in an invisible block between the second and third pipes, above a Buzzy Beetle. Up to 20 in two Coin Blocks, up to 10 of which are in the secret area, one in an invisible block, and 32 in open air, 17 of which are in the secret area. Between the two stone platforms with a Koopa Troopa just before the narrow platform in the large gap.In the right most Brick Block of the row of blocks that contains the Starman. ![]() In the Coin Block above the Koopa Paratroopa.In a new Coin Block in the underground area, placed at the left-most block of the row of Brick Blocks.Over the final gap near the start of the level.The Yoshi Egg is found in a Hidden Block directly above the narrow platform in the large gap, and the score to beat is 40000. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. After some more Koopa Troopas, pipes, and stone pillars is the flagpole. Past some more gaps, a row of Little Goombas and a Buzzy Beetle, some pipes, and a stone staircase, there is a large gap with a narrow platform in the middle of it. After some gaps and more Koopa Paratroopas is a row of Brick Blocks, with the third from the left containing a Starman. Following a row of Koopa Troopas and Little Goombas is an enclosed area with a Koopa Paratroopa, in the middle of which is a Hidden Block that can be used to reach a Coin Block directly above. Between the next two pipes is a Hidden Block containing a 1 up Mushroom, and the next second pipe over leads to an underground area, which exits out of the pipe immediately after. Past a pipe with a Piranha Plant and some Koopa Troopas are gaps the player can simply run across, followed by another Koopa Troopa and some more Little Goombas. ![]() The player starts on a path with a Buzzy Beetle leading a row of Little Goombas.
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